Military and Security lifepaths
From Burning Empires wiki
Lifepaths by Sydney Freedberg, with input from Chris Moeller, Luke Crane, Johnstone Metzger, Michael Atlin, "Zipht," Devin "Zabieru," Jason L. "Khelek," Steve "Rogar," and Paul B.
See the original discussions on the Burning Wheel Forum: Anvil lifepaths generally, [1]; Arms Master and Bodyguard[2]; Born on the Anvil and Cadet, [3]; Anvil Wife, [4]; Camp Doctor [5]; Anvil Quartermaster, [6]; Hammer Master-at-Arms, [7], other Hammer lifepaths, [8] and Watchman, [9]
Contents |
Nobility and Court Lifepaths
Lord-Pilot Hussar
Setting: Nobility
Time: 5 yrs
Resources: 1
Circles: 1
Stat: +1 M
Skills: 7 pts: Pilot (Per/Agi), Observation (Per), Vehicular Weapons (Per), Recon (Per), Signals (Per), Tactics (Per), Sensors (Per), Concealment-wise (Per)
Traits: 2 pts: Corvus and Crucis, Hussar Trained, Groundhog, Flyboy
Requirements: Armiger, Court Armiger or Magnate
Court Hussar
Setting: Stewardship & Court
Time: 5 yrs
Resources: 1
Circles: 1
Stat: +1 M
Skills: 7 pts: Conspicuous (Wil), Tactics (Per), Pilot (Per/Agi), Observation (Per), Vehicular Weapons (Per), Recon (Per), Thrill-Seeking-Young-Lady-wise (Per), Ravilar-wise (Per)
Traits: 3 pts: Corvus and Crucis, Hussar Trained, Arrogant
Requirements: Coeptir, Court Coeptir, Armiger, Court Armiger, Anvil Pilot, Circle of 10,000, Magnate
Arms Master
Setting: Nobility
Time: 6 yrs
Resources: 2
Circles: 2
Stat Bonus: +1 M
Skills: 5 pts: Instruction (Wil), Coeptir-wise (Per), Armiger-wise (Per), Training Accident-wise (Per), Field Dressing (Per/Agi)
Traits: 2 pts: Good with kids, Wise Aphorisms, Disciplined, Loyal, Mangled, Almost Like Family
Requirements: Lord-Pilot Anvil plus any one of the following: Matador, Bodyguard, Stentor, Sergeant, Stormtrooper, or Valet
Bodyguard
Setting: Stewardship & Court
Time: 3 yrs
Resources: 1
Circles: 1
Stat Bonus: +1 M/P
Skills: 5 pts: Observation (Per), Inconspicuous (Wil), Concealed Weapons-wise (Per), Intimidation (Wil), Family secrets-wise (Per)
Traits: 1 pt: Discreet, Cool-Headed, Loyal, Almost Like Family
Requirements: any lifepath or combination of lifepaths granting both the Close Combat and Security skills (e.g. Man-at-Arms; Merchant League Security; Soldier plus Military Police; etc.)
Lord Marshal
Setting: Stewardship & Court
Time: 5 yrs
Resources: 3
Circles: 2
Stat bonus: none
Skills: 6 pts: Military Law, Great Lord-wise, Logistics, Strategy, Administration, Oratory
Traits: 1 pt: Stormcrow, Belisarius
Requirements: Forged Lord
Great Lord
Setting: Nobility
Time: 6 yrs
Resources: 3
Circles: 2
Stat bonus: none
Skills: 1 pt: Being Lied To-wise; 2 pts: General
Traits: 2 pts: Uneasy Lies the Head, Overlord
Requirements: Your Grace or Your Majesty Trait
Notes:
Lord-Pilot Hussar and Court Hussar are only native to worlds that have taken the Lords-Pilot as their Predominant Military.
Lord-Pilot Hussar and Court Hussar are considered equivalent to Lord-Pilot Anvil when fulfilling requirements for subsequent lifepaths, with the following exceptions:
1. Unlike Lord-Pilot Anvil, Lord-Pilot Hussar and Court Hussar do not allow the "Stormtrooper" lifepath (which presumes infantry experience).
2. Unlike Lord-Pilot Anvil, Lord-Pilot Hussar and Court Hussar do allow the "Scout" lifepath in the Anvil setting and the "Anvil Pilot" lifepath (both of which normally require "Soldier").
See also
Hussar elite recon for vehicle write-ups.
Image:Hussar layout.pdf containing illustrations of the hussar and basic stats. (This wiki version of the lifepaths has a revised list of skills for the Court Hussar but is otherwise identical).
External Link for the original discussion on the Burning Wheel Forums.
Anvil Lifepaths
Born on the Anvil
Setting: Anvil
Time: 10 yrs
Resources: 0
Circles: 1
Stat bonus: none
Skills: 1 pt: Cantonment-wise (Per); 3 pts: General
Traits: 1 pt: Anvil Brat, Obedient, Rebel, Bad Egg, Loyal
Cadet
Setting: Anvil
Time: 6 yrs
Resources: 0
Circles: 1
Stat bonus: +1 P
Skills: 4 pts: Military History (Per), Spit-and-polish-wise (Per), Physical Training (Pow/Spd), Close Combat (Wil/Agi)
Traits: 2 pts: Obedient, Janissary, Fresh from the Fields, Homesick, Orphan, Tough, Disciplined
Requirements: If chosen, this must be the second lifepath and may only be taken once.
Notes:
Cadet plus Soldier allows Anvil Elite.
Of the lifepaths in the book, Cadet by itself allows Bureaucrat (in the Stewardship & Court setting), and Anvil Pilot, Medic, Signals Tech, or Anvil Engineer (in the Anvil setting).
Anvil Wife
Setting: Anvil
Time: 6 yrs
Resources: 0
Circles: 1
Stat bonus: none
Skills: 5 pts: Drunk soldier-wise (Per), Cantonment-wise (Per), Inconspicuous (Wil), Begging (Wil), Back-Breaking Labor (Pwr)
Traits: 2 pts: Lonely, Under Pressure, Burned, No Nonsense, Shrewd, Parvenu
Requirements: Born on the Anvil, Born to Rule, or Born to Freeman
Note: Anvil Wife plus Born to Rule or Parvenu allows Lady.
Anvil Biker
Setting: Anvil
Time: 2 yrs
Resources: 1
Circles: 0
Stat bonus: none
Skills: 2 pts: Grav Bike-wise (Per), Pilot (Per/Agi)
Traits: 1 pt: Biker
Requirements: Runner, Military Police, Scout, Law Enforcement (Commune), Ranger (Commune), or Security (Merchant League)
Gunner
Setting: Anvil
Time: 4 yrs
Resources: 1
Circles: 0
Stat bonus: none
Skills: 4 pts: Sensors (Per), Vehicular Weapons (Per), Artillery (Per), Hammer flying overhead-wise (Per)
Traits: 1 pt: Slaggah, Groundhog
Requirements: Soldier, Student, or Cadet
Military Police
Setting: Anvil
Time: 5 yrs
Resources: 0
Circles: 1
Stat bonus: none
Skills: 7 pts: Intimidation (Wil), Security (Per), Interrogation (Wil), Observation (Per), Investigative Logic (Wil/Per), Regulations-wise (Per), Troublemaker-wise (Per)
Traits: 2 pts: Never heard that one before, Nose for trouble, Watchful
Requirements: Cadet, Soldier, Security, Law Enforcement, Adjutant Inquisitor, or any Psychologist Foundation lifepath
Note: Military Police allows Anvil Elite.
Advisor
Setting: Anvil
Time: 4 yrs
Resources: 0
Circles: 1
Stat bonus: none
Skills: 4 pts: Instruction (Wil), Foreign Languages (Per), Persuasion (Wil), Militia-wise (Per), Amateur hour-wise (Per)
Traits: 2 pts: Widely Travelled, Linguist, Life Under A Different Code, Withering Stare, Pragmatic, Intestinal Parasite
Requirements: Sergeant or Lieutenant
Bomb Tech
Setting: Anvil
Time: 5 yrs
Resources: 1
Circles: 0
Stat bonus: none
Skills: 6 pts: EOD (Per/Agi), Munitions (Per/Agi), Security Rigging (Per/Agi), Booby-trap-wise (Per)
Traits: 1 pt: Steady Hands, Meticulous, Stoic, Mangled
Requirements: Military Police, Armorer, Anvil Engineer, or Punishment Battalion
Camp Doctor
Setting: Anvil
Time: 5 yrs
Resources: 1
Circles: 1
Stat bonus: +1 M
Skills: 6 pts: Public Health (Wil/Per), Surgery (Per/Agi), Pharmacology (Per), Ugly Truth (Wil), Triage-wise (Per), Unsanitary Conditions-wise (Per)
Traits: 2 pts: Can't save everyone, Seen It All, Steady Hands, Groundhog
Requirements: any doctor-type lifepath or Medic, Cadet, or any Student
HQ Staff
Setting: Anvil
Time: 4 yrs
Resources: 0
Circles: 1
Stat bonus: none
Skills: 4 pts: Headquarters-wise (Per), Inconspicuous (Wil), Superiors' idiosyncracies-wise (Per), Bureaucracy (Wil/Per), Soothing Platitudes (Wil),
Traits: 1 pt: Washington Irving, Scut Work, Cog in the Machine, Meticulous, Bored, REMF
Requirements: Cadet, Sergeant, Student, Foundation Student, Coeptir, or Court Coeptir
Quartermaster
Setting: Anvil
Time: 5 yrs
Resources: 2
Circles: 1
Skills: 6 pts: Bureaucracy (Wil/Per), Scavenging (Per/Agi), Bargaining (Wil), Requisitioning-at-gunpoint-wise (Per), Best Loot-wise (Per), Camp Follower-wise (Per)
Traits: 1 pt: REMF, Hard-nosed, Surprisingly Honest, Hopelessly Corrupt
Requirements: HQ Staff, X-O, Courtier, Hammer Master, Sodalis-Captain, or League Official
Note: Quartermaster allows Anvil Captain, League Official, Hammer Master, Fence, and Whoremonger
Hammer Lifepaths
Press-Ganged
Setting: Hammer
Time: 3 yrs
Resources: 0
Circles: 0
Stat bonus: none
Skills: 5 pts: Discipline Officer-wise (Per), Crew Shortage-wise (Per), Inconspicuous (Wil), Begging (Wil), Foreign Languages (Per)
Traits: 2 pts: Pragmatic, Captured, Exhausted, Homesick
Requirements: Captive of War or any Spacefarer lifepath
Vac Monkey
Setting: Hammer
Time: 3 yrs
Resources: 1
Circles: 0
Stat bonus: +1 P
Skills: 4 pts: Zero G (Spd), Jury-Rigging (Wil/Agi), Hazardous Conditions-wise (Per), Ugly Truth (Wil)
Traits: 1 pt: Brave, Lucky, Stupid
Requirements: Shipfitter
Master-at-Arms
Setting: Hammer
Time: 4 yrs
Resources: 1
Circles: 0
Stat bonus: none
Skills: 7 pts: Security (Per), Close Combat (Wil/Agi), Zero G (Spd), Security Rigging (Per/Agi), Shipboard Security-wise (Per), Jacked Weapons-wise (Per), Malcontent-wise (Per)
Traits: 1 pt: Obedient, Alert, “Hammer Flies, Anvil Dies”
Requirements: Yeoman, Armiger, Novitiate, Security Officer, or Sodalis
Saboteur
Setting: Hammer
Time: 6 yrs
Resources: 1
Circles: 1
Stat bonus: +1 M
Skills: 5 pts: Security Rigging (Per/Agi), Explosives (Per/Agi), Fortress-wise (Per), Space Station-wise (Per), Inconspicuous (Wil); 1 pt general
Traits: 2 pts: Dead Inside, Cold Blooded, Burned, One More Job..., Just Following Orders
Requirements: Vac Monkey, Stormtrooper, Agent, Circle of 10,000, Psychologist, or any Engineer-type lifepath (Anvil, Hammer, or Spacefarer)
Note: Saboteur allows Breaker and Smuggler
Other Settings
Watchman
Setting: Freeman
Time: 4 yrs
Resources: 0
Circles: 0
Stat bonus: none
Skills: 4 pts: Neighborhood-wise (Per), Fire Control (Per), Observation (Per), Security (Per)
Traits: 2 pts: Obsolete Equipment, Crushing Boredom, Hopelessly Corrupt, Drunk, Sleep Disorder, Conveniently Blind Eye
Requirements: Character must be 18 years or older to start this path.
Punishment Battalion
Setting: Servitude & Serfdom
Time: 3 yrs
Resources: 0
Circles: 0
Stat bonus: none
Skills: 4 pts: Back-Breaking Labor (Pwr), Inconspicuous (Wil), Minefield-wise (Per), Suicide Mission-wise (Per)
Traits: 2 pts: Broken, Outcast, Charging Blindly, Resigned to Death
Requirements: Any Anvil lifepath
Pensioner
Setting: Outcast & Criminal
Time: 6 yrs
Resources: 0
Circles: 0
Stat bonus: none
Skills: 3 pts: Inadequate pension-wise (Per), Bureaucracy (Wil/Per), Begging (Wil)
Traits: 2 pts: Hurt, Broken, Mangled, Undeterred, The Story
Requirements: Any Anvil or Hammer lifepath. Character must be either older than 40 upon beginning this path or buy the "Mangled" trait.
