Military and Security lifepaths

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Lifepaths by Sydney Freedberg, with input from Chris Moeller, Luke Crane, Johnstone Metzger, Michael Atlin, "Zipht," Devin "Zabieru," Jason L. "Khelek," Steve "Rogar," and Paul B.

See the original discussions on the Burning Wheel Forum: Anvil lifepaths generally, [1]; Arms Master and Bodyguard[2]; Born on the Anvil and Cadet, [3]; Anvil Wife, [4]; Camp Doctor [5]; Anvil Quartermaster, [6]; Hammer Master-at-Arms, [7], other Hammer lifepaths, [8] and Watchman, [9]

Contents

Nobility and Court Lifepaths


Lord-Pilot Hussar

Setting: Nobility

Time: 5 yrs

Resources: 1

Circles: 1

Stat: +1 M

Skills: 7 pts: Pilot (Per/Agi), Observation (Per), Vehicular Weapons (Per), Recon (Per), Signals (Per), Tactics (Per), Sensors (Per), Concealment-wise (Per)

Traits: 2 pts: Corvus and Crucis, Hussar Trained, Groundhog, Flyboy

Requirements: Armiger, Court Armiger or Magnate


Court Hussar

Setting: Stewardship & Court

Time: 5 yrs

Resources: 1

Circles: 1

Stat: +1 M

Skills: 7 pts: Conspicuous (Wil), Tactics (Per), Pilot (Per/Agi), Observation (Per), Vehicular Weapons (Per), Recon (Per), Thrill-Seeking-Young-Lady-wise (Per), Ravilar-wise (Per)

Traits: 3 pts: Corvus and Crucis, Hussar Trained, Arrogant

Requirements: Coeptir, Court Coeptir, Armiger, Court Armiger, Anvil Pilot, Circle of 10,000, Magnate


Arms Master

Setting: Nobility

Time: 6 yrs

Resources: 2

Circles: 2

Stat Bonus: +1 M

Skills: 5 pts: Instruction (Wil), Coeptir-wise (Per), Armiger-wise (Per), Training Accident-wise (Per), Field Dressing (Per/Agi)

Traits: 2 pts: Good with kids, Wise Aphorisms, Disciplined, Loyal, Mangled, Almost Like Family

Requirements: Lord-Pilot Anvil plus any one of the following: Matador, Bodyguard, Stentor, Sergeant, Stormtrooper, or Valet


Bodyguard

Setting: Stewardship & Court

Time: 3 yrs

Resources: 1

Circles: 1

Stat Bonus: +1 M/P

Skills: 5 pts: Observation (Per), Inconspicuous (Wil), Concealed Weapons-wise (Per), Intimidation (Wil), Family secrets-wise (Per)

Traits: 1 pt: Discreet, Cool-Headed, Loyal, Almost Like Family

Requirements: any lifepath or combination of lifepaths granting both the Close Combat and Security skills (e.g. Man-at-Arms; Merchant League Security; Soldier plus Military Police; etc.)


Lord Marshal

Setting: Stewardship & Court

Time: 5 yrs

Resources: 3

Circles: 2

Stat bonus: none

Skills: 6 pts: Military Law, Great Lord-wise, Logistics, Strategy, Administration, Oratory

Traits: 1 pt: Stormcrow, Belisarius

Requirements: Forged Lord


Great Lord

Setting: Nobility

Time: 6 yrs

Resources: 3

Circles: 2

Stat bonus: none

Skills: 1 pt: Being Lied To-wise; 2 pts: General

Traits: 2 pts: Uneasy Lies the Head, Overlord

Requirements: Your Grace or Your Majesty Trait


Notes:

Lord-Pilot Hussar and Court Hussar are only native to worlds that have taken the Lords-Pilot as their Predominant Military.

Lord-Pilot Hussar and Court Hussar are considered equivalent to Lord-Pilot Anvil when fulfilling requirements for subsequent lifepaths, with the following exceptions:

1. Unlike Lord-Pilot Anvil, Lord-Pilot Hussar and Court Hussar do not allow the "Stormtrooper" lifepath (which presumes infantry experience).

2. Unlike Lord-Pilot Anvil, Lord-Pilot Hussar and Court Hussar do allow the "Scout" lifepath in the Anvil setting and the "Anvil Pilot" lifepath (both of which normally require "Soldier").


See also

Hussar elite recon for vehicle write-ups.

Image:Hussar layout.pdf containing illustrations of the hussar and basic stats. (This wiki version of the lifepaths has a revised list of skills for the Court Hussar but is otherwise identical).

External Link for the original discussion on the Burning Wheel Forums.

Anvil Lifepaths


Born on the Anvil

Setting: Anvil

Time: 10 yrs

Resources: 0

Circles: 1

Stat bonus: none

Skills: 1 pt: Cantonment-wise (Per); 3 pts: General

Traits: 1 pt: Anvil Brat, Obedient, Rebel, Bad Egg, Loyal


Cadet

Setting: Anvil

Time: 6 yrs

Resources: 0

Circles: 1

Stat bonus: +1 P

Skills: 4 pts: Military History (Per), Spit-and-polish-wise (Per), Physical Training (Pow/Spd), Close Combat (Wil/Agi)

Traits: 2 pts: Obedient, Janissary, Fresh from the Fields, Homesick, Orphan, Tough, Disciplined

Requirements: If chosen, this must be the second lifepath and may only be taken once.


Notes:

Cadet plus Soldier allows Anvil Elite.

Of the lifepaths in the book, Cadet by itself allows Bureaucrat (in the Stewardship & Court setting), and Anvil Pilot, Medic, Signals Tech, or Anvil Engineer (in the Anvil setting).


Anvil Wife

Setting: Anvil

Time: 6 yrs

Resources: 0

Circles: 1

Stat bonus: none

Skills: 5 pts: Drunk soldier-wise (Per), Cantonment-wise (Per), Inconspicuous (Wil), Begging (Wil), Back-Breaking Labor (Pwr)

Traits: 2 pts: Lonely, Under Pressure, Burned, No Nonsense, Shrewd, Parvenu

Requirements: Born on the Anvil, Born to Rule, or Born to Freeman

Note: Anvil Wife plus Born to Rule or Parvenu allows Lady.


Anvil Biker

Setting: Anvil

Time: 2 yrs

Resources: 1

Circles: 0

Stat bonus: none

Skills: 2 pts: Grav Bike-wise (Per), Pilot (Per/Agi)

Traits: 1 pt: Biker

Requirements: Runner, Military Police, Scout, Law Enforcement (Commune), Ranger (Commune), or Security (Merchant League)


Gunner

Setting: Anvil

Time: 4 yrs

Resources: 1

Circles: 0

Stat bonus: none

Skills: 4 pts: Sensors (Per), Vehicular Weapons (Per), Artillery (Per), Hammer flying overhead-wise (Per)

Traits: 1 pt: Slaggah, Groundhog

Requirements: Soldier, Student, or Cadet


Military Police

Setting: Anvil

Time: 5 yrs

Resources: 0

Circles: 1

Stat bonus: none

Skills: 7 pts: Intimidation (Wil), Security (Per), Interrogation (Wil), Observation (Per), Investigative Logic (Wil/Per), Regulations-wise (Per), Troublemaker-wise (Per)

Traits: 2 pts: Never heard that one before, Nose for trouble, Watchful

Requirements: Cadet, Soldier, Security, Law Enforcement, Adjutant Inquisitor, or any Psychologist Foundation lifepath


Note: Military Police allows Anvil Elite.


Advisor

Setting: Anvil

Time: 4 yrs

Resources: 0

Circles: 1

Stat bonus: none

Skills: 4 pts: Instruction (Wil), Foreign Languages (Per), Persuasion (Wil), Militia-wise (Per), Amateur hour-wise (Per)

Traits: 2 pts: Widely Travelled, Linguist, Life Under A Different Code, Withering Stare, Pragmatic, Intestinal Parasite

Requirements: Sergeant or Lieutenant


Bomb Tech

Setting: Anvil

Time: 5 yrs

Resources: 1

Circles: 0

Stat bonus: none

Skills: 6 pts: EOD (Per/Agi), Munitions (Per/Agi), Security Rigging (Per/Agi), Booby-trap-wise (Per)

Traits: 1 pt: Steady Hands, Meticulous, Stoic, Mangled

Requirements: Military Police, Armorer, Anvil Engineer, or Punishment Battalion


Camp Doctor

Setting: Anvil

Time: 5 yrs

Resources: 1

Circles: 1

Stat bonus: +1 M

Skills: 6 pts: Public Health (Wil/Per), Surgery (Per/Agi), Pharmacology (Per), Ugly Truth (Wil), Triage-wise (Per), Unsanitary Conditions-wise (Per)

Traits: 2 pts: Can't save everyone, Seen It All, Steady Hands, Groundhog

Requirements: any doctor-type lifepath or Medic, Cadet, or any Student


HQ Staff

Setting: Anvil

Time: 4 yrs

Resources: 0

Circles: 1

Stat bonus: none

Skills: 4 pts: Headquarters-wise (Per), Inconspicuous (Wil), Superiors' idiosyncracies-wise (Per), Bureaucracy (Wil/Per), Soothing Platitudes (Wil),

Traits: 1 pt: Washington Irving, Scut Work, Cog in the Machine, Meticulous, Bored, REMF

Requirements: Cadet, Sergeant, Student, Foundation Student, Coeptir, or Court Coeptir


Quartermaster

Setting: Anvil

Time: 5 yrs

Resources: 2

Circles: 1

Skills: 6 pts: Bureaucracy (Wil/Per), Scavenging (Per/Agi), Bargaining (Wil), Requisitioning-at-gunpoint-wise (Per), Best Loot-wise (Per), Camp Follower-wise (Per)

Traits: 1 pt: REMF, Hard-nosed, Surprisingly Honest, Hopelessly Corrupt

Requirements: HQ Staff, X-O, Courtier, Hammer Master, Sodalis-Captain, or League Official


Note: Quartermaster allows Anvil Captain, League Official, Hammer Master, Fence, and Whoremonger

Hammer Lifepaths


Press-Ganged

Setting: Hammer

Time: 3 yrs

Resources: 0

Circles: 0

Stat bonus: none

Skills: 5 pts: Discipline Officer-wise (Per), Crew Shortage-wise (Per), Inconspicuous (Wil), Begging (Wil), Foreign Languages (Per)

Traits: 2 pts: Pragmatic, Captured, Exhausted, Homesick

Requirements: Captive of War or any Spacefarer lifepath


Vac Monkey

Setting: Hammer

Time: 3 yrs

Resources: 1

Circles: 0

Stat bonus: +1 P

Skills: 4 pts: Zero G (Spd), Jury-Rigging (Wil/Agi), Hazardous Conditions-wise (Per), Ugly Truth (Wil)

Traits: 1 pt: Brave, Lucky, Stupid

Requirements: Shipfitter


Master-at-Arms

Setting: Hammer

Time: 4 yrs

Resources: 1

Circles: 0

Stat bonus: none

Skills: 7 pts: Security (Per), Close Combat (Wil/Agi), Zero G (Spd), Security Rigging (Per/Agi), Shipboard Security-wise (Per), Jacked Weapons-wise (Per), Malcontent-wise (Per)

Traits: 1 pt: Obedient, Alert, “Hammer Flies, Anvil Dies”

Requirements: Yeoman, Armiger, Novitiate, Security Officer, or Sodalis


Saboteur

Setting: Hammer

Time: 6 yrs

Resources: 1

Circles: 1

Stat bonus: +1 M

Skills: 5 pts: Security Rigging (Per/Agi), Explosives (Per/Agi), Fortress-wise (Per), Space Station-wise (Per), Inconspicuous (Wil); 1 pt general

Traits: 2 pts: Dead Inside, Cold Blooded, Burned, One More Job..., Just Following Orders

Requirements: Vac Monkey, Stormtrooper, Agent, Circle of 10,000, Psychologist, or any Engineer-type lifepath (Anvil, Hammer, or Spacefarer)


Note: Saboteur allows Breaker and Smuggler

Other Settings


Watchman

Setting: Freeman

Time: 4 yrs

Resources: 0

Circles: 0

Stat bonus: none

Skills: 4 pts: Neighborhood-wise (Per), Fire Control (Per), Observation (Per), Security (Per)

Traits: 2 pts: Obsolete Equipment, Crushing Boredom, Hopelessly Corrupt, Drunk, Sleep Disorder, Conveniently Blind Eye

Requirements: Character must be 18 years or older to start this path.


Punishment Battalion

Setting: Servitude & Serfdom

Time: 3 yrs

Resources: 0

Circles: 0

Stat bonus: none

Skills: 4 pts: Back-Breaking Labor (Pwr), Inconspicuous (Wil), Minefield-wise (Per), Suicide Mission-wise (Per)

Traits: 2 pts: Broken, Outcast, Charging Blindly, Resigned to Death

Requirements: Any Anvil lifepath


Pensioner

Setting: Outcast & Criminal

Time: 6 yrs

Resources: 0

Circles: 0

Stat bonus: none

Skills: 3 pts: Inadequate pension-wise (Per), Bureaucracy (Wil/Per), Begging (Wil)

Traits: 2 pts: Hurt, Broken, Mangled, Undeterred, The Story

Requirements: Any Anvil or Hammer lifepath. Character must be either older than 40 upon beginning this path or buy the "Mangled" trait.

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